
Tiles can also be animated, all running on the same timer, with properties being set individually each frame. A host of new Properties have been added, such as grates that portal shots can pass through, platforms that the player can jump onto from below, and water that the player can swim in.

Additionally, levels can now be extended vertically as well as horizontally, with a new menu for changing the size in any direction.Ĭhanges have been made to Tiles, as well. Firstly, creators can now take advantage of far more worlds, and levels in those worlds, no longer being restricted to the level count of Super Mario Bros. Poison Mushrooms were also added as a vanilla enemy.Īdditionally, there were many changes in the Mappack format. Mappack creators may also override stock enemies, especially Bullet Bills, Powerups, and Cheep Cheeps, which have special Entities to spawn them. json files, allowing creators to make Custom Enemies. The most notable of such are the changes in Enemy format, now using. While some of them may be harder to learn and master than other mods and versions, SE was the most powerful version of the game for a long time until Alesan's Entities started implementing SE's features.

Special Edition boasts many new features over 1.6 that give map creators far more control over their levels. An early Custom Enemy that would later be used for In the Clouds.
